How can a live opera performance stimulate visitor involvement by displaying immersive features!? With the AI-based chamber opera The Prophecies, we took the opportunity to structure a visitor’s journey through a series of differentiated chambers inhabited by both human and machine agents. This model was primarily informed by distinctions made about game immersion from cognitive science and game studies. We propose that in an inter active opera in which the visitor is treated as a player, the interdisciplinary transfer of such conceptual makeup into the artistic realm is highly relevant and useful for artists. The result of the implementation of concepts from other fields into immersive chamber opera is a blended model for visitor involvement in relation to operatic elements. As this model, while still rudimentary, combines the perceptual dimensions of the sensory elements in opera with the psychological dimensions of the cognitive aspects of game-playing in a concrete way, it may function as a basis for a more systematic development of opera with ludic features.