Open this publication in new window or tab >>2013 (English)Conference paper, Published paper (Refereed)
Abstract [en]
Current and future animations crave for realistic motions to create a perception of motions that are close to a realistic human-like performance. To create such human-like animations, motion capture actors enrich the movements of digital avatars with realistic and believable motions and emotions. Acting for motion capture, as it is performed today, implies certain challenges. In this paper we address these challenges and argue how to support motion capture actors especially when acting for computer games. We discuss the nature of motion capture acting in the view of Stanislavski’s acting principles and point out the actors’ skills and demands. We conclude that the developed principles should be: ’Imagination’, ’Objectives’, ’Information & Visual References’, ’Magic if’, ’Adaptation’ and ’Relaxation’ to support motion capture actors with their work.
Place, publisher, year, edition, pages
Porto, Portugal: IPCA, 2013
Keywords
Motion Capture, Acting, Animation, Computer Games
National Category
Engineering and Technology
Identifiers
urn:nbn:se:mdh:diva-23564 (URN)978-989-97567-6-2 (ISBN)
Conference
International Conference in Illustration and Animation CONFIA 2013, 29-30 November 2013, Porto, Portugal
Projects
ITS-EASY Post Graduate School for Embedded Software and Systems
2013-12-162013-12-162025-10-10Bibliographically approved